I designate some farms and also convince the dwarves to slap together a kitchen and a still. It will at least prevent any wandering monsters from nosing around until we're ready to face them. Zulban Narrowflag, our glorious leader and woodcutter/carpenter with a disturbing attraction to chickens!Įverything is inside and we have enough wood to make some beds, so I seal up the entrance with. In-game status screen behind the spoilers for folks who like to see that. I suppose it's about time to introduce our varied cast of characters.
Dwarf fortress quern torrent#
Glazedcoast: Come for the graspy tentacleflora, stay for the torrent of viscous fluids. The ones nearest the fort entrance are covered in vomit and malodorous ooze. Meanwhile, aboveground, spring is arriving and the snow has melted to reveal the local plants - something called "wormy tendrils". I even get brave and order the woodcutter to take down some of the trees. I lay down some stockpiles and the dwarves get to work piling up their worldly goods in the damp hole in the ground we will be calling home. Luckily, it is really easy to dig through clay, so carving out a temporary storeroom is only a few minutes' work. This is good, 'cause they left the cart and everything outside, and someone is going to have to go brave the eternal snotblizzard to bring all the supplies in. The fever and the nausea pass fairly quickly once they're out of the rain, so at least there's no permanent effects from that. Still, nobody's been eaten by zombie badgers yet so actually this is looking pretty good. They quickly coat it in a fine layer of vomit. The rain of unspeakable horror from the sky is making the dwarves feverish and nauseated so I usher them all quickly into the tiny hole in the clay the miners have managed to dig. There's a brook under all this somewhere. The darker patches are, yes, wonderful skyslime. Everything around us is featureless snow, dead trees, and puddles of ooze, so we just dig straight down: I have no idea what this does, but we're getting out of it asap. Guys, the coast is about a hundred miles north, and as for glaze, I don't know what. The dwarves, in a sudden fit of dullness, name the place Glazedcoast. I find a nice place with no aquifer, some metals, and a brook called Scribeskirts. It turns out this is pretty much the only haunted area on the map, other than a really scary glacier a bit north, so I guess this is where we're headed. I might check that out later in Adventurer mode. There's at least one vast haunted hilly region. This takes a long time since I set it to proceed to the year 2012 for fun, but I can already see some promise. I'm using Ironhand's Graphics Set for this, since I think it makes the screenshots a little more intelligible for non-players, and also I am a big baby. I'm going to attempt to settle a hopeless team of dwarves in a haunted wilderness, because there's nothing like rains of toxic fluid and clouds of zombie gas to make life more interesting. Book Mode (remove non-story parts and meta-discussion) | Forum ModeĪ new version of Dwarf Fortress has arrived, with a variety of new ways to torture us endlessly.